Phishing Mail Client
Players will investigate suspicious emails, examine potential phishing indicators and respond to threats.
An Interactive Cybersecurity Awareness Simulation Game
Terminal: Threat Level is an educational cybersecurity simulation game designed to help students improve their cybersecurity awareness through realistic digital scenarios, interactive decision-making and contextual feedback.
Junior Security Analyst
Learn cybersecurity by interacting with simulated systems, investigating threats and making meaningful decisions.
Security Integrity
Planned indicator · not connected
MAIL / Planned
Phishing Mail Client
AUTH / Planned
Password Authentication System
COMMS / Planned
Communications Channel
PROC / Planned
Process Manager
OSINT / Planned
OSINT and Privacy Scanner
DATA / Planned
Data Classification and Server Router
POLICY / Planned
Compliance Review
A real Android game-development project with an existing application foundation. The current gameplay is being evaluated, and a substantial redesign toward interactive simulation is planned. The full simulation is not yet complete.
Planned Gameplay Features
The player is intended to take on the role of a Junior Security Analyst within a fictional technology company, investigating simulated computer systems, responding to suspicious activity and learning from the consequences of decisions.
Learn cybersecurity by interacting with simulated systems, investigating threats and making meaningful decisions.
The planned direction moves beyond conventional multiple-choice quiz gameplay toward investigating systems and responding to contextual scenarios.
Under evaluation
Planned Gameplay Features
Players will investigate suspicious emails, examine potential phishing indicators and respond to threats.
Players will explore password security and safer account-protection practices through simulated authentication.
Players will encounter planned scenarios involving impersonation, social engineering and suspicious requests.
Players will investigate simulated suspicious processes and potential malware incidents.
Players will explore exposed personal information and understand digital footprints.
Players will practise classifying information and selecting appropriate data-handling procedures.
Players will encounter decisions involving responsible technology use, cybersecurity policies, privacy and applicable cyber laws.
Planned Gameplay Mechanic
Player decisions are intended to influence a Security Integrity indicator. During security missions, players will investigate incidents, choose responses, receive contextual feedback and monitor their performance.
Investigate
Decide
Receive feedback
Review consequences
Intended technical exploration
These are intended areas of exploration, not a claim that every system is already implemented.
Planned development work
Evaluate the existing application foundation.
PlannedFinalize the redesigned gameplay structure.
PlannedDesign the corporate security dashboard and simulated interfaces.
PlannedDevelop reusable decision, consequence, feedback and scoring logic.
PlannedImplement mission progression and performance tracking.
PlannedTest usability, stability and performance on Android devices.
PlannedThe long-term objective is to make cybersecurity education more practical and memorable by helping students recognize common digital threats, understand the consequences of their decisions and develop safer online behaviours.
Terminal: Threat Level represents my interest in building educational technology that teaches through interaction, realistic scenarios and meaningful consequences.